from reality to performance and back.

Showing posts with label rationality. Show all posts
Showing posts with label rationality. Show all posts

Friday, May 8, 2009

research rant

towards a research that engages the public (participatory research or whatever you want to call it) and somehow can make sense of the irrational. if the goal of the research is a solution (a better service, a better product, a better way for a company/government/institution to engage with the people it serves, then surely the research process must truly include suggestions coming from the subject (which is so hard when you only ask them questions, they are only responding and not really creating, brainstorming). asking people to prototype, to play with whatever thing is supposed to be "beyond them" (be it new technologies of medical care or whatever) within their own understandings and how they will use it and how it will make sense in their lives, that is a true engagement. just give them the tools and see what they do, instead of endlessly questioning them on what you've built.

and the research presentation must in some way be able to capture not only their ideas but also the context of their ideas, experiences, etc and also just a wee bit of the irrational that is so crucial to their experiences etc. if our points to the problems of when irrationality exited the picture, how come research papers make usually no room for irrationality? how to present irrationality in a way that better portrays what happened and what is felt? writing can be hard, although Turkle's Inner History of Devices is going there by combining memoir, psychologist and ethnographer all as equals in a bit to understand what is going on with people and their machines. animation is one solution.

so this is all with technology but it doesnt have to be. instead of asking 4-year olds to make their own fly-eating robots in order to arrive at some kind of thought process about how cruel do we build our machines, well how do you involve disabled people to actually participate in the thinking about what services they get? beyond their parents answering questionnaires. as new policy is developed how do you use the research you do to inform some kind of activity public engagement sessions that encourage the people for whom these services are being developed to take part at a rather initial stage in thinking throught the ethical/emotional/but also practical issues of whatever treatment, service, etc is being developed, in the end for them? dunno to me this idea of engaging people in the developement of technology that will effect them by asking them to develop their own things and then learning from that can be applied in so so so many ways and animation as presentation also in so so many ways....to explore their dreams thoughts blah blah that can be floating behind them but that is just as important as what is 'real' and visible....

some inspirations from http://www.we-make-money-not-art.com/archives/2008/11/if-there-are-images-in.php

I was a student of Durrell Bishop, Tony Dunne, Bill Gaver, Fiona Raby, and other fine tutors at what's now the Design Interactions course at the Royal College of Art. In this context, my practice emerged through an interrogation of design methods and aims. Material Beliefs is an attempt to make design's association with science and technology more embedded. It takes influence from Doubleday's - and previously Bruno Latour's and Steve Woolgars - encampment in labs. The difference is that the role of that occupation is more than analytical, it attempts to synthesise outcomes - what happens when speculative attitudes to science and technology get located at the site of laboratory research? Well not much sometimes, but other times it works out and you get a fascinating and messy shared practice. Designers and Scientists/Engineers also have to work harder to understand each others roles and offer respect and support - it's difficult and rewarding.

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Building fly-eating robots at the Royal Institution of Great Britain

The other aspect is that these collaborations take place in public as much as possible. Taking inspiration from Miodownik, Laughlin and Conreen, it's about doing the work in front of and with audiences. These are not only the audiences you might find at art or design exhibitions. Sometimes the model of public engagement is not top-down, but about getting people into labs and enabling them to do new stuff - making enquiries, building their own prototypes, asking researchers about the ethics of technology, finding out how funding is awarded.

Here design becomes a tool for translating academic knowledge into resources for independent enquiry, and a way of enabling others to access technology. This can be tricky as you have to sneak people into labs, under the radar of public relations departments who might not see the value of access for groups that wont promote the research in a straightforward way. This is not a criticism, it just that some institutions are not yet set up for challenging forms of public engagement. This situation I think is aggravated by an institutional anxiety about campaigning groups, but that is another story.

Finally, when I first Googled "Material Beliefs" it was all about religious practices, and it seemed appropriate, seeing as we were going to be doing so much preaching.

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Neuroscope Prototype © Elio Caccavale 2008

Material Beliefs looks like a unique structure. I suspect that many artists and designers would dream of engaging with emerging biomedical and cybernetic technology in close cooperation with engineers and social scientists. Which kind of advice would you give to artists or designers who might want to set up a design lab like yours? How did you manage to get the ear (and funding) of the Engineering and Physical Sciences Research Council in England?

It's a good time to extend design practices that ask questions about our relationship with technology and science. In the UK at least, there is an ongoing discussion about how public engagement of science should be done. This is a discussion at a policy level, about democratising access to the research that will have its outcomes in the products and services we use. So while public engagement of science used to be about persuading the public that science produced a benefit, or where it was a strategy for encouraging a new generation of scientists, engineers and mathematicians to keep the nation competitive, it is now also about looking for new ways to involve different groups of people in science. These discussions then filter down into decisions about how funding is awarded. I think Material Beliefs probably benefited from new attitudes about what public engagement of science is allowed to be.

We set out to say that design lets non-specialists respond to science in creative ways, to make their own things out of their curiosities with bioengineering, and to have an active role within the production of research, or at least to play a role in the discussion of what unfinished research might come to mean. Rather than be told that this or that technology is not really risky, or at best being invited into a conversation that decides if a technology is risky, publics can actually have some kind of active role in how technology encountered. That's what design can do, it encourages an active orientation towards materials and processes, it provides a reason to try to do something, rather than sit back passively, then point your finger out of anxiety, for example over the potential effects of biotechnological products and services that suddenly appear on the market - "Where did that come from? Frankenfoods messing up my body, I am even angrier now!". The fact is that science is complex, it is enacted through a relationship between peers and rivals, institutions, markets, funders, politicians, ethics committees. Rather than ignore that, or treat science as monolithic entity, why not try to situate a practice productively somewhere amongst this fascinating network? Material Beliefs is only starting to think about this extended role for design, others have been doing it for some time, and I'm thinking of Natalie Jeremijenko's practice, Symbiotica's lab in Perth, and the thinking that has informed the Design Interactions course.

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Group from the Roundhouse interviewing researchers about cyborgs

More generally, how do scientists react to your interests and works? Are they immediately ready to cooperate? Do you have to painfully win them over? How easy is the dialogue with people who seem to have a radically different background?

One thing learnt from this project is to take the invitations very wide initially, and to rapidly make sense of who might want to collaborate. Material Beliefs is lead by the designers, James Auger, Elio Caccavale, Jimmy Loizeau, Susana Soares and myself, and I must say that all of us broke our backs pursuing eminent, exciting but ultimately uninterested scientists and engineers. If people want to do stuff, then run with them. The hardest aspect was articulating our approach, and making it clear what was expected and what we would be doing. Academics are busy, whatever their discipline, and there are not many academics you could expect to spend time doing activities that are outside of there specialism. That is asking a lot.

Luckily, there is some pressure on science and engineering to do public engagement. Being able to show you have done this helps with funding. This was something we could appeal to. I don't think this is being tricksy, it's just a matter of finding a recognisable space in which to hold the stuff you want to do, that makes sense for everyone, even if it is for slightly different reasons. You all need to take risks, the designer needs to be elastic with their focus as a practitioner, and the engineer scientists need to take into account alternative descriptions of their research objects. It's not easy to make sense of a question about the ethics of a technology that you have been developing intensively for two years.

We are, or I hope were, quite naive in the way we approached science, which of course has a different culture to design. I have a particularly painful memory of filming an interview with a researcher, and not making it clear that the interview was to be put online. He was very angry when | sent him a link for approval, particularly as the first clip was me setting up and dropping the camera, and kind of laughing awkwardly. I thought the clip was charming. He thought I was taking the piss, and sent some quite angry emails. Have a look at some of the interviews that did get approved. This was a way for us to read around the research, to get it from the researchers mouths. Their descriptions are imbued with their excitement, and taken down a notch so we can understand. Perfect. Imaging having to orientate your practice to biotechnology through academic papers, or newspapers - the extremes of possible discourses - that leave you respectively bewildered or sour.

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how to cough


British Columbia Premier Gordon Campbell demonstrates how to cover your face while coughing, during a news conference at the BC Centre for Disease Control in Vancouver, British Columbia May 1, 2009. Several more cases of influenza A (H1N1), formerly referred to as swine flu, were confirmed in the province. (REUTERS/Lyle Stafford) #

http://www.boston.com/bigpicture/2009/05/2009_swine_flu_outbreak.html

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